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It's Barely a year since we last flexed our force powers in Jedi Knight 2: Jedi Outcast , but we're not far off getting another chance to worship hokey religions in Raven's newest saber-slinger, Jedi Academy. And, we're pleased to report, it's a much more focussed affair that greets us this time around.


As much as we enjoyed Jedi Outcast, it was something of a mixed bag of first-person shooting and third-person swordplay that didn't really take off until the saber-combat eventually kicked in.


This time, the sabers are drawn from the off, with new saber moves, many more force powers and a fast and furious new combat system. The result is a more action-adventure weighted affair with more third-person action that's sure to have every aspiring Jedi in a sweat. Charting your journey from wet-behind-the-ears Padawan to stick-in-the-mud Jedi Knight, the new game is set directly after Jedi Outcast, and casts you as student in Luke Skywalker's Jedi Academy on Yavin 4.


After a brief spell in training, you'll be sent out on a variety of missions to fight crime and defeat a troublesome new faction in the galaxy. In a shock move, the game drops Kyle Katarn the poncy bearded Jedi from previous outings as star of the show, opting for a customisable character creation system instead. So the first thing you'll do in the game is choose who you're going to be playing.


You've got a choice of multiple species, such as Human, Zabrak, Twi'lek, and Rodian, as well as fully customisable appearance. A lot of people were downloading mods to customise their character in multiplayer, so we've put all that in the game. You can also tailor your saber to your tastes with a choice of handle styles and blade colours, as well as choosing between a single blade, dual wielding or the Darth Maul-style double-ender.


On the single, you can use force powers while fighting, as well as throwing it. On two swords, you can throw one and be fighting with the other one. With the double-saber, you can't throw it at all, but you can kick enemies. This emphasis on choice also carries into the structure of the game itself. In an effort to provide a bit of that fabled 'nonlinear gameplay', each mission is made up of five separate levels.


In each case you only have to complete four of them to progress, though you end up gaining more force powers if you complete all five. Being a trainee Jedi also means plenty of mission variety.


One of the levels we played at E3 required us to raid a criminal gang that had been capturing civilians and feeding them to Rancors.


The primary aim was to free the civilians, but there was also the option to take on the Rancor itself - an impressive beast that gives testament to the enhancements made to the 3D engine originally Quake 3. Somewhat less impressive was a level set on Hoth, in which you ride Tauntauns through a familiar icy wasteland.


While it's good to see the hairy brutes getting an outing in a game, it seems the jerky animation from the film has been reproduced a little too accurately. Classic characters such as Chewbacca are also set to appear. However, the most promising enhancements appear to be in the area of combat.


For starters, all the conventional weapons and force powers that existed only in multiplayer in Jedi Outcast are now in the single-player game, and some old favourites from earlier games are also set to reappear. Force Sight will make a return, as will, it seems, every other force power ever seen in the Jedi Knight series though the final list is still under wraps. Much more thought has also gone into the way force powers work.


Not only can you combine your force powers like never before, you often have to use specific forces in combat to counter enemy attacks. If you get caught in a force grip, for example, the only way to counter is to use force push. To make it over a large gap, you may have to combine force jump with force speed. Similar examples abound. While all this adds a measure of fun to the proceedings, Lynn is keen to stress that it's not a reinvention of the series. If you know how to play Outcast you can pick this up really quickly.


Still, it definitely seems that the Jedi Knight series is giving up any pretensions of carrying on the first-person tradition of the classic Dark Forces, to focus instead on a more crowd-pleasing mixture of elements. This is all well and good, providing LucasArts has the wisdom to give us a proper, hardcore Star Wars shooter to sit alongside it. Now that would be something. While they never really took off online, the multiplayer modes for Jedi Outcast did contain some hugely enjoyable force-powered action.


They were, however, pretty basic in scope, with vanilla deathmatch being the pick of the bunch and one-on-one saber duels the only real novelty. Jedi Academy, on the other hand, is a whole other story. Not only is there a new 2-on-1 handicap duelling mode for those that fancy themselves as Jedi masters, but there's also a brand new teamplay mode dubbed Siege. Based around multiple objectives and player classes in the vein of Wolfenstein or Team Fortress , the new game will let you play as a demolitionist, medic, infantry, Rebel trooper, or, of course, a Jedi.


The exact nature of the gameplay is yet to be revealed, but the mere idea of a Star Wars version of Enemy Territory is enough to convince us. Determined to bring the Jedi Order back to their original glory, series protagonist Luke Skywalker invites the player to his prolific Jedi Academy. Playing as Jaden Korr, a young student, the player must battle through a series of exciting missions as a new Jedi recruit. Along with your trainer Kyle Katarn and your friend Rosh Penin, you'll explore new worlds and further your training as a true Jedi Knight.


Before you start the game in earnest, Jedi Knight: Jedi Academy allows you to customize Jaden to fit your preferences. You can pick various facial presets, as well as costumes and color variants. In addition to personalizing Jaden's avatar, you can also craft your very own lightsaber! You get to choose not only the color of your saber, but the style of hilt as well.


This upfront customization makes your experience with Jedi Knight: Jedi Academy feel more personalized. The Kyle Katarn character was then made an instructor in the academy so as to remain integral to the plot, to ensure Jedi Academy built upon the existing Jedi Knight series storyline.


This was done with the intention of giving freedom to choose the way and style the game is played. Another decision made early on was to include locations and aspects from the Star Wars movies. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design. These ideas were then 'fleshed out' to get the size and flow of the level. Once this had been done, features of the Quake III engine were used to add more detail such as lighting effects.


The final stage of level design was adding aspects that improved the gameplay and fun of the level. The mission based format of Jedi Academy was used by Raven to reduce the linearity of the game, allowing the player to progress through levels mostly in the order they desire. Brett Tosti, a producer for LucasArts, stated that the customization of the player that is provided by the game out of the box will mean that people are less likely to need to create their own 'skins'.


The game was published and distributed within North America by LucasArts. Activision took control of publishing and distributing the game in all other territories worldwide. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal.


Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public. Both the PC and Xbox versions of the game were well received. The PC version holds an aggregate score of 81 out of on Metacritic, based on thirty-five reviews, [30] and Positive reviews praised the fact that, unlike in Dark Forces II and Jedi Outcast , players could use a lightsaber from the beginning. Ernie Halal of Gaming Age gave the game an A-, writing, 'You choose not only the gender and race of your character, but also which powers and fighting styles to develop [ Critics noted that, despite its age, the Quake III engine was used well.


The multiplayer, in particular the objective-based Siege mode, was well received. The story and level design received mixed reactions. Some critics commended the levels as varied both in terms of length and content.


GameZone scored the game 9 out of 10, writing 'Some are a fast blast that can be beat in ten or so minutes. Others [ Jedi Academy dishes out more action sooner but fails to put it in as solid a context as the previous game. Game Over Online was critical of the mission structure, writing 'This kind of free-form mission assignment [ It also leads to a disjointedness to the missions [ It's a great way to get your feet wet and ease you in to the environments and the saber fighting before the challenge level ramps up.


The AI was criticized by PC Gamer UK as 'laughable'; 'Every encounter you have is filled with people too stupid to realise that running away or taking some sort of cover would be the best option. Occasionally, you'll see an enemy accidentally commit suicide by falling off a cliff or falling into lava, enemies will not even dive for cover or try and throw it back if you throw an uncooked thermal detonator at them.


Sure, it's the best one yet, but with some often laughable AI and creaking tech underpinning it, the flaws are there for all to see. Kevin Gifford of 1UP.


He lauded the addition of Xbox Live support and the ability to use a lightsaber from the opening, two of biggest criticisms of Jedi Outcast. However, he called the graphics 'worryingly out of date by current Xbox standards', saying that when playing in first-person mode 'the game looks more like a two-year-old PC shooter than a modern Star Wars game.


There are some good ideas here that haven't been realised, and we're once again left waiting for the definitive Star Wars FPS to appear. IGN were more impressed, scoring the game 8 out of Although they were critical of the graphics and frame rate, and found the game to be inferior to Jedi Outcast , reviewer Steve Butts concluded 'For the 15 or so hours that it lasted, I enjoyed Jedi Academy. He concluded that 'The game may not look great, but it translates well to the Xbox--for those who would prefer to play it on a console.


It even caters to those who aren't familiar with the Star Wars universe and just want pure action. In general, Jedi Knight: Jedi Academy is highly recommendable. That's right, you read it correctly.


You can duel against other Xbox gamers out there using any of the seven multiplayer modes and even talk trash using your Xbox Communicator. Here's your chance to see if you're truly good with the lightsaber. Darkwood Free Download v1.


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